Voodoo Goblin<br><br>Programs Used: Maya, zBrush, Photoshop, Bodypaint 3D, Topogun<br><br>Polys: 9,994 triangulated polygons<br><br>Credits: Created by John Hershberg.Voodoo Goblin - Construction Sheet<br><br>Programs Used: Maya, zBrush, Photoshop, Bodypaint 3D, Topogun<br><br>Polys: 9,994 triangulated polygons<br><br>Credits: Created by John Hershberg.Voodoo Goblin<br><br>Programs Used: Maya, zBrush, Photoshop, Bodypaint 3D, Topogun<br><br>Polys: 9,994 triangulated polygons<br><br>Credits: Created by John Hershberg.Voodoo Goblin - Texture Sheet<br><br>Programs Used: Maya, zBrush, Photoshop, Bodypaint 3D, Topogun<br><br>Polys: 9,994 triangulated polygons<br><br>Credits: Created by John Hershberg.Voodoo Goblin<br><br>Programs Used: Maya, zBrush, Photoshop, Bodypaint 3D, Topogun<br><br>Polys: 9,994 triangulated polygons<br><br>Credits: Created by John Hershberg.
Savage<br><br>Programs Used: Maya, 3D Studio Max, zBrush, Photoshop, Deep Paint, Topogun<br><br>Polys: 6,771 triangulated polygons<br><br>Credits: Created by John Hershberg.Savage - Construction Sheet<br><br>Programs Used: Maya, 3D Studio Max, zBrush, Photoshop, Deep Paint, Topogun<br><br>Polys: 6,771 triangulated polygons<br><br>Credits: Created by John Hershberg.Savage - Faceted<br><br>Programs Used: Maya, 3D Studio Max, zBrush, Photoshop, Deep Paint, Topogun<br><br>Polys: 6,771 triangulated polygons<br><br>Credits: Created by John Hershberg.Savage - Texture Sheet<br><br>Character (3x1024*1024 textures):<br>1xDiffuse<br>1xNormals<br>1xSpecularity<br><br>Hair and Fur (3x256*256 textures each):<br>1xDiffuse<br>1xNormals<br>1xAlpha<br><br>Programs Used: Photoshop, Deep Paint<br><br>Credits: Created by John Hershberg.
Leer, Creator of Worlds<br><br>Programs Used: 3D Studio Max, zBrush, Photoshop<br><br>Polys: 8,691 (character) + 309 (book) = 9,000 triangulated polygons<br><br>Credits: Created by John Hershberg for Dominance War III.Leer, Creator of Worlds<br><br>Programs Used: 3D Studio Max, zBrush, Photoshop<br><br>Polys: 9,000 triangulated polygons <br><br>Credits: Created by John Hershberg for Dominance War III.Leer, Creator of Worlds - Construction Sheet<br><br>Programs Used: 3D Studio Max, zBrush, Photoshop<br><br>Polys: 8,691 (character) + 309 (book) = 9,000 triangulated polygons<br><br>Credits: Created by John Hershberg for Dominance War III.Leer, Creator of Worlds - Texture Sheet<br><br>Programs Used: zBrush, Photoshop, xNormal<br><br>Credits: Textures painted by John Hershberg for Dominance War III.
Radioactive Nuclear Werewolf<br><br>Programs Used: 3D Studio Max, zBrush, Photoshop<br><br>Polys: 2,186 triangulated polygons <br><br>Credits: Created by John Hershberg.Radioactive Nuclear Werewolf - Process<br><br>Wire on Shaded, Smoothshaded, Normal Mapped<br><br>Programs Used: 3D Studio Max, zBrush, Photoshop<br><br>Polys: 2,186 triangulated polygons <br><br>Credits: Created by John Hershberg.Radioactive Nuclear Werewolf - Process<br><br>100% Self-Illumination, Lit Normal Mapped<br><br>Programs Used: 3D Studio Max, zBrush, Photoshop<br><br>Polys: 2,186 triangulated polygons <br><br>Credits: Created by John Hershberg.Radioactive Nuclear Werewolf - Texture Pages and Normal Maps<br><br>Two 512x512 Texture Pages and two 512x512 Normal Maps<br><br>Programs Used: zBrush, Photoshop<br><br>Credits: Painted and Normal Mapped by John Hershberg.
Zombie Mario<br><br>Programs Used: 3D Studio Max, Photoshop, Bodypaint<br><br>Credits: Created by John Hershberg for Gameartisans.org's Minicomp#18.Zombie Mario - Texture<br><br>Programs Used: 3D Studio Max, Photoshop, Bodypaint<br><br>Credits: Created by John Hershberg for Gameartisans.org's Minicomp#18.Zombie Mario - Process<br><br>Programs Used: 3D Studio Max, Photoshop, Bodypaint<br><br>Credits: Created by John Hershberg for Gameartisans.org's Minicomp#18.
Goat Monster<br><br>Programs Used: Maya, Photoshop<br><br>Credits: Model created by <a href=http://slaughter.jimdo.com target='_blank'>Slaught</a>, Textures painted by John Hershberg for Gameartisans.org's Minicomp#15.Goat Monster - Textures<br><br>Programs Used: Maya, Photoshop<br><br>Textures used (3x512*512):<br>1xDiffuse<br>1xSpecular<br>1xIllumination<br><br>Credits: Model created by <a href=http://slaughter.jimdo.com target='_blank'>Slaught</a>, Textures painted by John Hershberg for Gameartisans.org's Minicomp#15.
Chibbi Judge Drace<br><br>Programs Used: Maya, Photoshop<br><br>Polys: 700 triangulated polygons <br><br>Credits: Created by John Hershberg for Gameartisans.org's Minicomp#14.Chibbi Judge Drace - Texture Sheets<br><br>Programs Used: Maya, Photoshop<br><br>Credits: Created by John Hershberg for Gameartisans.org's Minicomp#14.
General Maggot (Front and Back)<br><br>Programs Used: Maya, Photoshop<br><br>Polys: 650 triangulated polygons <br><br>Credits: Created by John Hershberg for Gameartisans.org's Minicomp#10.General Maggot (Process)<br><br>Smoothshaded, Wire on Shaded, 100% Self Illumination<br><br>Programs Used: Maya, Photoshop<br><br>Polys: 650 triangulated polygons <br><br>Credits: Created by John Hershberg for Gameartisans.org's Minicomp#10.General Maggot (Gun + Textures)<br><br>Character (650 tris, 3x256*256 textures):<br>1xDiffuse<br>1xSpecularity<br>1xIllumination<br>Programs Used: Maya, Photoshop<br><br>Gun (145 tris, 3x128*128 textures):<br>1xDiffuse<br>1xSpecularity<br>1xIllumination<br><br>Credits: Created by John Hershberg for Gameartisans.org's Minicomp#10.
Stitches<br><br>Programs Used: 3D Studio Max, Photoshop<br><br>Polys: 1,260 triangulated polygons <br><br>Credits: Created by John Hershberg.Stitches Process<br><br>Smoothshaded, 100% Self-Illumination, Wire on Shaded<br><br>Programs Used: 3D Studio Max, Photoshop<br><br>Polys: 1,260 triangulated polygons <br><br>Credits: Created by John Hershberg.Stitches Texture Page<br><br>One 512x512 Texture<br><br>Programs Used: Photoshop<br><br>Credits: Texture Painted by John Hershberg.